Jan 2019 *
RTD (Roll to Dodge):
Sign-Up/Set-Up Phase:
1. Players sign in by posting "/in", accompanied by a backstory story for their character and posts it to thread (you can pick whatever you want: abilities, intelect, etc..., but keep in mind it is more fun when you stick to the theme)
2. The first 5 players to "/in" will start, any additional players will be placed on the waiting list.
3. Sign-Ups will close on Friday 1/18/2019 at 11:59 CST
Day Phase:
1. The first day will start on Monday 1/21/2019 at 11:59 CST
2. Days will last 5 calendar days. Starting each Monday and ending each Friday at 11:59 CST
3. Actions are posted publicly in the thread and can be changed up until the deadline. Players are encouraged to talk in thread and try to work together to solve issues and problems thrown at them by the master.
4. One the deadline is set reached the Derngoun Master will ask players to stop posting or lock the thread and then we enter the processing phase.
Processing Phase:
1. This phase is very easy for the players, you do nothing.
2. The Derngoun Master will take Saturday and Sunday to do the following 2 things
3. First the Master will roll a 6 sided die (once for each player). Based on the outcome of the roll the action will have one of the following type of outcome
#1: Epic Failure - The player failed in their action so bad something bad happened
#2: Small Failure - The player failed but nothing really happened
#3: Small Sucess - The player suceeded, but nothing valuable was achieved
#4: Large Sucess - The player suceeded and achieved what they wanted
#5: Epic Sucess - The player suceeded in the best way possible
#6: Overshot Sucess - The player suceeded so much that the action backfired
4. Then, once the dice have been rolled, the Master with then write a scene that ties all of the actions and their results together and also introduces new elements for the next "Day Phase"
Ending Phase:
The game can end in 1 of 4 scenerios
1. Everyone dies (This happens when everyone dies and the Master has chosen to not have or is out of alternates in their "queue")
2. World is destroyed (Similar to everyone dying, but regaurdless or players and alternates the game ends)
3. Mission accomplished (Sometimes Masters will theme the game like a quest and when you win, well you win)
4. Game has hit a point that everyone agrees has taken to long, at this point a vote is held and if the majority want it to end the Master sets a number of days that are remaining and once tey are done the game ends.
Rules:
1: Be nice. Jesting is fair game, but don't be a total ass, this will result in you being mod killed. This game is meant to be co-operative.
2. All actions must be submitted in bold and with "Action:" before the action.
3. Don't post in Red this color is reserved for the mod.
4. Don't post during the processing phase
5. Have fun
Players
1. Box_A_Hair
2. Snowy_Owl
3. Ballz
4. Zed
5. Bambi
Sign-Up/Set-Up Phase:
1. Players sign in by posting "/in", accompanied by a backstory story for their character and posts it to thread (you can pick whatever you want: abilities, intelect, etc..., but keep in mind it is more fun when you stick to the theme)
2. The first 5 players to "/in" will start, any additional players will be placed on the waiting list.
3. Sign-Ups will close on Friday 1/18/2019 at 11:59 CST
Day Phase:
1. The first day will start on Monday 1/21/2019 at 11:59 CST
2. Days will last 5 calendar days. Starting each Monday and ending each Friday at 11:59 CST
3. Actions are posted publicly in the thread and can be changed up until the deadline. Players are encouraged to talk in thread and try to work together to solve issues and problems thrown at them by the master.
4. One the deadline is set reached the Derngoun Master will ask players to stop posting or lock the thread and then we enter the processing phase.
Processing Phase:
1. This phase is very easy for the players, you do nothing.
2. The Derngoun Master will take Saturday and Sunday to do the following 2 things
3. First the Master will roll a 6 sided die (once for each player). Based on the outcome of the roll the action will have one of the following type of outcome
#1: Epic Failure - The player failed in their action so bad something bad happened
#2: Small Failure - The player failed but nothing really happened
#3: Small Sucess - The player suceeded, but nothing valuable was achieved
#4: Large Sucess - The player suceeded and achieved what they wanted
#5: Epic Sucess - The player suceeded in the best way possible
#6: Overshot Sucess - The player suceeded so much that the action backfired
4. Then, once the dice have been rolled, the Master with then write a scene that ties all of the actions and their results together and also introduces new elements for the next "Day Phase"
Ending Phase:
The game can end in 1 of 4 scenerios
1. Everyone dies (This happens when everyone dies and the Master has chosen to not have or is out of alternates in their "queue")
2. World is destroyed (Similar to everyone dying, but regaurdless or players and alternates the game ends)
3. Mission accomplished (Sometimes Masters will theme the game like a quest and when you win, well you win)
4. Game has hit a point that everyone agrees has taken to long, at this point a vote is held and if the majority want it to end the Master sets a number of days that are remaining and once tey are done the game ends.
Rules:
1: Be nice. Jesting is fair game, but don't be a total ass, this will result in you being mod killed. This game is meant to be co-operative.
2. All actions must be submitted in bold and with "Action:" before the action.
3. Don't post in Red this color is reserved for the mod.
4. Don't post during the processing phase
5. Have fun
Players
1. Box_A_Hair
2. Snowy_Owl
3. Ballz
4. Zed
5. Bambi
Action: Allow Blart to help me up so we can get away from this damn bear.