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Trash Arcade


Mar 2019 *
I'm trying to get better at my web programming and I am trying to make some basic games. I'd like to put them on the site if people would play them.

What I'd like to know is what basic games do you guys like and would you like to play them on here?

Game Pipeline
1. Trash vs Zombie (What I'm working on Currently
2. Trash Man Beta
3. Trash Poker (I'll figure out a better name for it)
4. Trasha-noid

Completed Project
None yet, but links coming soon



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sfpx says:
#1

Mar 2019
You mean like Pac-Man?


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DerTables says:
#2, Reply to #1

Mar 2019
I could do "Trash-Man", sure


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sfpx says:
#3, Reply to #2

Mar 2019
Yes I'd play it.


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DerTables says:
#10, Reply to #3

Mar 2019
I've got a basic 1 repeating level version ready as soon as @Box gets it hosted.


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ZombieCPA says:
#4, Reply to #1

Mar 2019
I programmed Pac-Man is Lotus 1-2-3 once. The only problem was I made the ghosts too good. I programmed them where they would move closer to Pac-Man if that option was available. In order to split the ghosts, the second option had each ghost default differently.


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DerTables says:
#5, Reply to #4

Mar 2019
I've made it in c# and flash before. I usually just use the path finding methods for the ghost. Each ghost has a level of assigned efficiency and a point they are trying to get to. The more effiecient the ghost is the less likely it is to not turn in the wrong direction in order to reach the desired point. It's a nice poisson distribution.


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Ballz says:
#6

Mar 2019
If you're into Texas hold 'em, I had an idea before where you play against several computer players and they're represented by randomized images of film characters. For example, one time, you might play against The Invisible Man, Michael Myers, Sarah Connor, and Toxie. The next time you open the game, it's completely different characters.

I've played Texas hold 'em on various sites on over the years, including versions where your only opponents were computers, so I'm guessing it wouldn't be too difficult to program. Unless you're like me and know next to nothing about programming, then it's impossible.

If you decide to make it, I'd play it.


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DerTables says:
#7, Reply to #6

Mar 2019
That shouldnt be too hard. I may be able to make it multiplayer and have the blank spots be filled by characters


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Ballz says:
#8, Reply to #7

Mar 2019
That'd be even better.


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DerTables says:
#9

Mar 2019
I've added a pipeline in the OP, I'll add any suggestions I can do to it.


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Box_a_Hair says:
#11

Mar 2019
This is some stuff that me and @der have been wanting to do for years. Where as I'm better at the web stuff, he's better at the game stuff, and we can work the two together to have them online and with stats synced to your account. As much as I love web programming, html and javascript are not the way to go. WebGL is going to be, and that's why we want to get some better games going on here.

I adapted some code to make a shitty snake game. Same for tetris. I built a turn-based chess game. I don't care if they're good or not because I made them just to see if I could, and study them. I figure it'll be better to include these, remastered for our new arcade idea.

I don't particularly care for pacman, but I think that type of game is essential. There are plenty of simple games out there. I want to get a Maximum Froggerdrive, some arcade beat-em ups, side scrollers, whatever. If they could build these games in kilobytes back then, surely, we can figure them out, too. I hope?!


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DerTables says:
#12

Mar 2019 *
Ok so Trash Man Beta is up if you click on the link. It isn't done, but it's getting there. (yes I know about the exception)

There is also a beta for arkanoid, just need to get lives and more levvels on that.


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Ballz says:
#13

Mar 2019
Trash Man: I've never been a big fan of Pac-Man, mostly because I'm terrible at it. However, running from ghost penises and slurping up cum makes the game infinitely more enjoyable. If you ever expand the game to include the fruit bonuses, you should make them things like boobs and butts.

My one complaint is I find it difficult to make turns. I often fly right past any turn I intend to make.

Trasha-noid: I have less to say about this one. It's functional. I managed to clear the level without losing the ball once, so it's probably a little too easy.


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DerTables says:
#14, Reply to #13

Mar 2019 *
Ya, the movement is hard to do in pac man and I'm still polishing it. Stored moves when keys aren't actually being pressed is kinda hard to track sometimes.

As far as the dificulty, I made it super slow since I hadn't put lives in it yet, but the next version should be harder. Also I'm working on poker as we speak. I'm doing texas hold 'em but may add an option for omaha hold 'em, stud, draw, etc.. if anyone is interest


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Ballz says:
#15, Reply to #14

Mar 2019
Can't wait to try Trash Poker (Trash Hold 'Em?). If you're going with the random film characters idea, you'll literally be making my dreams come true. emoticon


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DerTables says:
#16, Reply to #15

Mar 2019
I am (that will be the easy part lol) I'm going to start a thread asking for suggestions on who I should include.


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Box_a_Hair says:
#17, Reply to #16

Mar 2019
Use people in the TE people database with the highest rating, right?


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DerTables says:
#18, Reply to #17

Mar 2019
hmmmmmm, ok I'll have to re think this a bit, but I could dynamically load them from that list, that could work.

Right now I'm working out the AI. Texas Holdem is full of probability problems, and as you know I kinda love that so, while it will take a while, making a multi-difficulty texas holdem ai will be very fun.

Here's the thing though. If we do this from the database we need a new stat for the people that I can dirive how good at poker they should be.


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Ballz says:
#19, Reply to #18

Mar 2019
If you're including multi-difficulty AI based around the people database, maybe their rating should determine their difficulty? Clint Eastwood has a perfect 5 rating, so he'd be great. Hitler on the other hand has a 1, so he'd completely suck.


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DerTables says:
#20, Reply to #19

Mar 2019
Now that's an idea! I was going to have popularity determine likely hook to play, but that works better. 0-2.5 is a noice opponent, 2.5-5 is an ameture, 5-7.5 is semi pro and 7.5-10 is pro... wait we have a 5 star rating system, I guess divide those numbers by two.



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